High stress will affect the character's movements, causing them to have trouble walking.
These responses allow the player to control the character's personality, and also have occasional effects on the character, such as lowering or raising their stress levels.
The player can choose from several responses during conversations, allowing them to choose how to behave towards fellow survivors. The meter rises after engaging in angry conversations and witnessing/experiencing various traumatic incidents. The thirst and body temperature meter has been replaced by a stress meter. The two player characters have slightly different attributes, which affect gameplay: Naoki is physically strong and self-confident, but becomes stressed more easily, while Rina is physically weak but has a calmer personality, which causes her stress levels to rise more slowly.
Players can choose to play as a boy (Naoki Kosaka) or a girl (Rina Makimura), both of whom start the game trapped in a bus an underground tunnel after a large earthquake. Turns out Central Island City is slowly crumbling into the sea – and in three days itll all be over.Zettai Zetsumei Toshi 3: Kowareyuku Machi to Kanojo no Uta is the third game in the Zettai Zetsumei Toshi series. Along the way co-survivors Saki and Ayami join the party, mysterious gunmen are encountered, and by the end the usual revelations of greedy corporations ignoring safety warnings come to light. It starts with each aboard a bus, and after the earthquake hits whichever character you’ve chosen needs to escape the tunnel they’re trapped in. Those of Rina are especially humorous since you can flirt with your fellow female characters for some awkward results. The general story arc is the same (both are university students entering the city when all hell breaks loose), but their interactions with characters, endings, and clothing collectibles are unique. The other major overhaul is now the choice of two characters at the game’s start, either the male Naoki or female Rina. In addition, there’s also quite a bit of platforming now, requiring some (usually) fairly easy jumps. As it moves into your green HP bar your health deteriorates, so even if you alleviate stress by drinking water (thereby shrinking the blue bar), you’ll find your HP level also reduced and requiring either a save bench of medkit to restore. Seeing dead bodies, getting hit with water or fire, and falling down, among other things, will cause the little blue ST bar to increase. Instead of hydration or cold like in previous games, ZZT3 implements a “stress meter” which goes up as you encounter stressful stimuli. Another sequel (albeit one that never left Japan), and another overhaul to the survival system.